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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Nod in Tiberian Dawn Style

Nod wins with speed, stealth and pressure. Buggies and bikes scout. Stealth Tanks and the Obelisk punish slow GDI pushes. The Temple upgrade opens the Chemical Missile. A Stealth Field hides your base while you set the nuclear strike.

Start with an MCV, three Minigunners and a Buggy. Upgrade the Airstrip before you call in bombers, Stealth Tanks and SSM Launchers.

Independent replication of Tiberian Dawn skirmish gameplay on the Fusion Engine. The two-player battlefields match the original-engine scenarios cell for cell; unit values approximate the classic and are tuned over time.

Upgrade progression

Construction Yard

Upgrade the Construction Yard from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Advanced Power Plant, Obelisk of Light.

Airstrip

Upgrade the Airstrip from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Stealth Tank, SSM Launcher, Bomber Flight.

Temple of Nod

Upgrade the Temple of Nod from the base tab. Each upgrade costs 1200 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Chemical Missile Silo.

Superweapons

  • The Nuclear Strike is fired from the Temple of Nod. It is a missile strike. Charging pauses if you are low on power.

  • The Chemical Missile is fired from the Chemical Missile Silo. It is a missile strike. Charging pauses if you are low on power.

Units

Infantry

  • The Minigunner is a Nod combat infantry. It costs 100 credits and has 50 hit points. You need Barracks or Hand of Nod.

  • The Flamethrower is a Nod combat infantry. It costs 200 credits and has 70 hit points. You need Hand of Nod. Tech level 3.

  • The Rocket Soldier is a Nod anti-air infantry. It costs 300 credits and has 45 hit points. You need Barracks or Hand of Nod. Tech level 3.

  • The Engineer is a Nod support infantry. It costs 500 credits and has 25 hit points. You need Barracks or Hand of Nod. Tech level 3. It captures an enemy building or repairs one of yours, and is used up.

  • The Chem Warrior is a Nod combat infantry. It costs 300 credits and has 70 hit points. You need Hand of Nod; Temple of Nod. Tech level 7.

  • The Commando is a Nod combat infantry. It costs 1000 credits and has 80 hit points. You need Barracks or Hand of Nod; Advanced Communications Center or Temple of Nod. Tech level 8.

Vehicle

  • The Nod Buggy is a Nod scout vehicle. It costs 300 credits and has 140 hit points. You need Airstrip. Tech level 2.

  • The Harvester is a Nod vehicle. It costs 1400 credits and has 600 hit points. You need Weapons Factory or Airstrip. Tech level 2. It harvests the field and unloads at a refinery.

  • The Recon Bike is a Nod scout vehicle. It costs 500 credits and has 160 hit points. You need Airstrip. Tech level 4.

  • The Light Tank is a Nod combat vehicle. It costs 600 credits and has 300 hit points. You need Airstrip. Tech level 4.

  • The Artillery is a Nod siege vehicle. It costs 450 credits and has 75 hit points. You need Airstrip. Tech level 5.

  • The Flame Tank is a Nod combat vehicle. It costs 800 credits and has 300 hit points. You need Airstrip; Hand of Nod. Tech level 6.

  • The Mobile Construction Vehicle is a Nod vehicle. It costs 5000 credits and has 600 hit points. You need Weapons Factory or Airstrip; Communications Center. Tech level 6. It deploys into a Construction Yard.

  • The SSM Launcher is a Nod siege vehicle. It costs 800 credits and has 150 hit points. You need Airstrip, upgraded once; Temple of Nod. Tech level 7.

  • The Stealth Tank is a Nod combat vehicle. It costs 900 credits and has 300 hit points. You need Airstrip, upgraded once; Temple of Nod. Tech level 8. It can hide in plain sight.

Aircraft

  • The Bomber is a Nod siege aircraft. It costs 1400 credits and has 150 hit points. You need Bomber Flight. Tech level 6. It returns to an airfield after 1 shots.

  • The Apache is a Nod combat aircraft. It costs 1200 credits and has 125 hit points. You need Helipad. Tech level 7. It returns to an airfield after 6 shots.

  • The Transport Helicopter is a Nod support aircraft. It costs 1500 credits and has 90 hit points. You need Helipad. Tech level 7. It carries 5 infantry.

Naval

  • The Gunboat is a Nod siege naval. It costs 500 credits and has 400 hit points. You need Shipyard. Tech level 5.

Buildings

  • The Hand of Nod is a building for Nod. It costs 300 credits. It uses 20 power. You need Power Plant. It trains infantry.

  • The Power Plant is a building for Nod. It costs 300 credits. It generates 100 power.

  • The Tiberium Refinery is a building for Nod. It costs 2000 credits. It uses 40 power. You need Power Plant. Harvesters unload here. It stores 1000 credits.

  • The Tiberium Silo is a building for Nod. It costs 150 credits. It uses 10 power. You need Tiberium Refinery. Tech level 2. It stores 6000 credits.

  • The Airstrip is a building for Nod. It costs 2000 credits. It uses 30 power. You need Tiberium Refinery. Tech level 2. You can upgrade it once for 1000 credits each time. It trains vehicle. Aircraft rearm here.

  • The Advanced Power Plant is a building for Nod. It costs 700 credits. It generates 200 power. You need Power Plant; Construction Yard, upgraded once. Tech level 4.

  • The Communications Center is a building for Nod. It costs 1000 credits. It uses 40 power. You need Tiberium Refinery. Tech level 4.

  • The Shipyard is a building for Nod. It costs 1000 credits. It uses 20 power. You need Tiberium Refinery. Tech level 5. It trains naval. Build it on water.

  • The Repair Facility is a building for Nod. It costs 1200 credits. It uses 30 power. You need Weapons Factory or Airstrip. Tech level 5. Damaged vehicles repair here.

  • The Bomber Flight is a building for Nod. It costs 1200 credits. It uses 30 power. You need Airstrip, upgraded once. Tech level 6. It trains aircraft. Aircraft rearm here.

  • The Helipad is a building for Nod. It costs 1500 credits. It uses 10 power. You need Communications Center. Tech level 7. It trains aircraft. Aircraft rearm here.

  • The Stealth Field Generator is a building for Nod. It costs 1500 credits. It uses 100 power. You need Temple of Nod. Tech level 8. It hides the area from the enemy while it has power.

  • The Temple of Nod is a building for Nod. It costs 3000 credits. It uses 150 power. You need Communications Center; Airstrip. Tech level 9. You can upgrade it once for 1200 credits each time.

  • The Chemical Missile Silo is a building for Nod. It costs 3500 credits. It uses 100 power. You need Temple of Nod, upgraded once. Tech level 10.

  • The Construction Yard is a building for Nod. It costs 5000 credits. Tech level 99. You can upgrade it once for 1500 credits each time. This is your construction yard. Protect it.

  • The Sandbag Wall is a defence for Nod. It costs 50 credits. A wall section.

  • The Guard Tower is a defence for Nod. It costs 500 credits. It uses 10 power. You need Barracks or Hand of Nod. Tech level 2.

  • The Concrete Wall is a defence for Nod. It costs 100 credits. You need Barracks or Hand of Nod. Tech level 4. A wall section.

  • The Gun Turret is a defence for Nod. It costs 600 credits. It uses 20 power. You need Hand of Nod. Tech level 4.

  • The SAM Site is a defence for Nod. It costs 750 credits. It uses 20 power. You need Hand of Nod; Communications Center. Tech level 5.

  • The Obelisk of Light is a defence for Nod. It costs 1500 credits. It uses 150 power. You need Communications Center; Airstrip; Construction Yard, upgraded once. Tech level 8.

All units · All upgrades · Controls

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.