GAME GUIDE
Soviets in Red Alert 2 Style
The Soviet countries share one arsenal and each adds one special. Russia builds the Tesla Tank. Cuba trains the Terrorist. Iraq trains the Desolator. Libya builds the Demolition Truck.
Rhino Tanks and Conscripts hold the line. Kirovs and Apocalypse Tanks finish. Upgrade the War Factory and Battle Lab. The Iron Curtain, Nuclear Missile and Airlift Command (Apocalypse and Rhino at your base) are the late Soviet powers.
Independent replication of Red Alert 2 skirmish gameplay. Values approximate the classic and are tuned over time.
Upgrade progression
Construction Yard
Upgrade the Construction Yard from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Advanced Tesla Reactor, Tesla Coil.
Soviet War Factory
Upgrade the Soviet War Factory from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Apocalypse Tank.
Soviet Battle Lab
Upgrade the Soviet Battle Lab from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Iron Curtain Device, Nuclear Missile Silo, Airlift Command.
Superweapons
The Spy Plane is fired from the Radar Tower. It reveals the target area. Charging pauses if you are low on power.
The Iron Curtain is fired from the Iron Curtain Device. It makes vehicles and buildings invulnerable; infantry do not survive it. Charging pauses if you are low on power.
The Nuclear Missile is fired from the Nuclear Missile Silo. It is a missile strike. Charging pauses if you are low on power.
The Armoured Airlift is fired from the Airlift Command. It delivers Apocalypse Tank, Rhino Heavy Tank at your base. Charging pauses if you are low on power.
Units
Infantry
The Conscript is a Soviet combat infantry. It costs 100 credits and has 125 hit points. You need Soviet Barracks.
The Attack Dog is a Soviet scout infantry. It costs 200 credits and has 100 hit points. You need Allied Barracks or Soviet Barracks.
The Terrorist is a Soviet siege infantry. It costs 200 credits and has 50 hit points. You need Soviet Barracks. Tech level 2.
The Engineer is a Soviet support infantry. It costs 500 credits and has 75 hit points. You need Allied Barracks or Soviet Barracks. Tech level 2. It captures an enemy building or repairs one of yours, and is used up.
The Flak Trooper is a Soviet anti-air infantry. It costs 300 credits and has 120 hit points. You need Soviet Barracks; Radar Tower. Tech level 3.
The Desolator is a Soviet combat infantry. It costs 600 credits and has 150 hit points. You need Soviet Barracks. Tech level 3.
The Tesla Trooper is a Soviet combat infantry. It costs 500 credits and has 130 hit points. You need Soviet Barracks; Radar Tower. Tech level 4.
The Crazy Ivan is a Soviet siege infantry. It costs 600 credits and has 125 hit points. You need Soviet Barracks; Radar Tower. Tech level 5.
The Yuri is a Soviet support infantry. It costs 1200 credits and has 100 hit points. You need Soviet Barracks; Soviet Battle Lab. Tech level 8.
Vehicle
The Rhino Heavy Tank is a Soviet combat vehicle. It costs 900 credits and has 400 hit points. You need Soviet War Factory. Tech level 2.
The War Miner is a Soviet vehicle. It costs 1650 credits and has 1000 hit points. You need Soviet War Factory; Ore Refinery. Tech level 2. It harvests the field and unloads at a refinery.
The Flak Track is a Soviet anti-air vehicle. It costs 500 credits and has 180 hit points. You need Soviet War Factory. Tech level 3.
The Terror Drone is a Soviet support vehicle. It costs 500 credits and has 100 hit points. You need Soviet War Factory. Tech level 3.
The V3 Launcher is a Soviet siege vehicle. It costs 800 credits and has 150 hit points. You need Soviet War Factory; Radar Tower. Tech level 5.
The Tesla Tank is a Soviet combat vehicle. It costs 1200 credits and has 300 hit points. You need Soviet War Factory; Radar Tower. Tech level 5.
The Demolition Truck is a Soviet siege vehicle. It costs 1500 credits and has 150 hit points. You need Soviet War Factory. Tech level 5.
The MCV is a Soviet vehicle. It costs 3000 credits and has 1000 hit points. You need Allied War Factory or Soviet War Factory. Tech level 5. It deploys into a Construction Yard.
The Kirov Airship is a Soviet siege vehicle. It costs 2000 credits and has 2000 hit points. You need Soviet War Factory; Radar Tower. Tech level 7.
The Apocalypse Tank is a Soviet combat vehicle. It costs 1750 credits and has 800 hit points. You need Soviet War Factory, upgraded once; Soviet Battle Lab. Tech level 8.
Naval
The Amphibious Transport is a Soviet support naval. It costs 900 credits and has 300 hit points. You need Allied Naval Shipyard or Soviet Naval Shipyard. Tech level 4. It carries 12 passenger slots.
The Typhoon Attack Sub is a Soviet combat naval. It costs 1000 credits and has 600 hit points. You need Soviet Naval Shipyard. Tech level 4. It can hide in plain sight.
The Sea Scorpion is a Soviet anti-air naval. It costs 600 credits and has 400 hit points. You need Soviet Naval Shipyard; Radar Tower. Tech level 5.
The Giant Squid is a Soviet combat naval. It costs 1000 credits and has 200 hit points. You need Soviet Naval Shipyard; Soviet Battle Lab. Tech level 6. It can hide in plain sight.
The Dreadnought is a Soviet siege naval. It costs 2000 credits and has 900 hit points. You need Soviet Naval Shipyard; Soviet Battle Lab. Tech level 8.
Buildings
The Soviet Barracks is a building for Soviets. It costs 500 credits. It uses 10 power. You need Tesla Reactor. It trains infantry.
The Tesla Reactor is a building for Soviets. It costs 600 credits. It generates 150 power.
The Ore Refinery is a building for Soviets. It costs 2000 credits. It uses 50 power. You need Tesla Reactor. Harvesters unload here.
The Ore Silo is a building for Soviets. It costs 150 credits. It uses 10 power. You need Ore Refinery. Tech level 2. It stores 6000 credits.
The Soviet War Factory is a building for Soviets. It costs 2000 credits. It uses 25 power. You need Ore Refinery; Soviet Barracks. Tech level 2. You can upgrade it once for 1000 credits each time. It trains vehicle.
The Radar Tower is a building for Soviets. It costs 1000 credits. It uses 50 power. You need Ore Refinery. Tech level 3.
The Soviet Naval Shipyard is a building for Soviets. It costs 1000 credits. It uses 20 power. You need Ore Refinery; Soviet Barracks. Tech level 3. It trains naval. Damaged vehicles repair here. Build it on water.
The Service Depot is a building for Soviets. It costs 800 credits. It uses 25 power. You need Soviet War Factory. Tech level 4. Damaged vehicles repair here.
The Advanced Tesla Reactor is a building for Soviets. It costs 1000 credits. It generates 400 power. You need Tesla Reactor; Construction Yard, upgraded once. Tech level 4.
The Soviet Battle Lab is a building for Soviets. It costs 2000 credits. It uses 100 power. You need Soviet War Factory; Radar Tower. Tech level 6. You can upgrade it once for 1500 credits each time.
The Nuclear Reactor is a building for Soviets. It costs 1000 credits. It generates 2000 power. You need Soviet Battle Lab. Tech level 7.
The Psychic Sensor is a building for Soviets. It costs 1000 credits. It uses 100 power. You need Soviet Battle Lab. Tech level 7.
The Cloning Vats is a building for Soviets. It costs 2500 credits. It uses 200 power. You need Soviet Battle Lab. Tech level 7. Every infantry you train also produces a free copy.
The Industrial Plant is a building for Soviets. It costs 2500 credits. It uses 200 power. You need Soviet Battle Lab. Tech level 7. Vehicles, aircraft and ships cost 25% less.
The Construction Yard is a building for Soviets. It costs 3000 credits. Tech level 99. You can upgrade it once for 1500 credits each time. This is your construction yard. Protect it.
The Soviet Wall is a defence for Soviets. It costs 100 credits. You need Soviet Barracks. A wall section.
The Sentry Gun is a defence for Soviets. It costs 500 credits. You need Soviet Barracks. Tech level 2.
The Flak Cannon is a defence for Soviets. It costs 1000 credits. It uses 50 power. You need Soviet Barracks. Tech level 3.
The Tesla Coil is a defence for Soviets. It costs 1500 credits. It uses 75 power. You need Radar Tower; Construction Yard, upgraded once. Tech level 5.
The Iron Curtain Device is a defence for Soviets. It costs 2500 credits. It uses 200 power. You need Soviet Battle Lab, upgraded once. Tech level 9.
The Airlift Command is a defence for Soviets. It costs 3000 credits. It uses 150 power. You need Soviet Battle Lab, upgraded once. Tech level 10.
The Nuclear Missile Silo is a defence for Soviets. It costs 5000 credits. It uses 200 power. You need Soviet Battle Lab, upgraded once. Tech level 10.
Countries
Russia
The Tesla Tank.
Russia adds: Tesla Tank.
The Tesla Tank is a Russia combat vehicle. It costs 1200 credits and has 300 hit points. You need Soviet War Factory; Radar Tower. Tech level 5.
Libya
The Demolition Truck.
Libya adds: Demolition Truck.
The Demolition Truck is a Libya siege vehicle. It costs 1500 credits and has 150 hit points. You need Soviet War Factory. Tech level 5.
Iraq
The Desolator.
Iraq adds: Desolator.
The Desolator is a Iraq combat infantry. It costs 600 credits and has 150 hit points. You need Soviet Barracks. Tech level 3.
Cuba
The Terrorist.
Cuba adds: Terrorist.
The Terrorist is a Cuba siege infantry. It costs 200 credits and has 50 hit points. You need Soviet Barracks. Tech level 2.
All units · All upgrades · Controls
Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.