GAME GUIDE
House Harkonnen in Dune Style
House Harkonnen is brute force. Sardaukar, Devastators and the Death Hand. Same rock-and-concrete rules as the other houses. Upgrade factories on the same ladder, then the Palace. After the Palace upgrade, the Drop Platform delivers Devastators to your base.
Keep Carryalls on the spice. Worms eat harvesters that linger on open sand. A second Heavy Factory doubles the armour queue.
Independent replication of Dune 2000 gameplay. Values approximate the classic and are tuned over time.
Upgrade progression
Construction Yard
Upgrade the Construction Yard from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded three times. After you upgrade it once, you can reach: Advanced Windtrap, Rocket Turret. After you upgrade it twice, you can reach: Repair Pad, Starport. After you upgrade it three times, you can reach: IX Research Centre, Palace.
Barracks
Upgrade the Barracks from the base tab. Each upgrade costs 300 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Engineer, Sardaukar.
Light Factory
Upgrade the Light Factory from the base tab. Each upgrade costs 400 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Quad.
Heavy Factory
Upgrade the Heavy Factory from the base tab. Each upgrade costs 800 credits, and this building can be upgraded twice. After you upgrade it once, you can reach: Siege Tank, Missile Tank. After you upgrade it twice, you can reach: Heavy Harvester.
High Tech Factory
Upgrade the High Tech Factory from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded twice. After you upgrade it once, you can reach: Heavy Carryall. After you upgrade it twice, you can reach: Assault Ornithopter.
Palace
Upgrade the Palace from the base tab. Each upgrade costs 1200 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Drop Platform.
Superweapons
The Death Hand is fired from the Palace. It is a missile strike. Charging pauses if you are low on power.
The Devastator Drop is fired from the Drop Platform. It delivers Devastator at your base. Charging pauses if you are low on power.
Units
Infantry
The Light Infantry is a Harkonnen combat infantry. It costs 50 credits and has 60 hit points. You need Barracks.
The Trooper is a Harkonnen anti-air infantry. It costs 90 credits and has 70 hit points. You need Barracks. Tech level 2.
The Engineer is a Harkonnen support infantry. It costs 400 credits and has 60 hit points. You need Barracks, upgraded once. Tech level 3. It captures an enemy building or repairs one of yours, and is used up.
The Sardaukar is a Harkonnen combat infantry. It costs 220 credits and has 160 hit points. You need Barracks, upgraded once; Palace. Tech level 8.
Vehicle
The Trike is a Harkonnen scout vehicle. It costs 300 credits and has 160 hit points. You need Light Factory. Tech level 2. You buy it from the Starport at a changing CHOAM price.
The Harvester is a Harkonnen vehicle. It costs 1000 credits and has 650 hit points. You need Heavy Factory. Tech level 2. It harvests the field and unloads at a refinery. You buy it from the Starport at a changing CHOAM price.
The Quad is a Harkonnen anti-air vehicle. It costs 400 credits and has 200 hit points. You need Light Factory, upgraded once. Tech level 3. You buy it from the Starport at a changing CHOAM price.
The Harkonnen Combat Tank is a Harkonnen combat vehicle. It costs 750 credits and has 440 hit points. You need Heavy Factory. Tech level 3.
The MCV is a Harkonnen vehicle. It costs 2000 credits and has 800 hit points. You need Heavy Factory. Tech level 3. You buy it from the Starport at a changing CHOAM price. It deploys into a Construction Yard.
The Siege Tank is a Harkonnen siege vehicle. It costs 850 credits and has 340 hit points. You need Heavy Factory, upgraded once; Outpost. Tech level 5. You buy it from the Starport at a changing CHOAM price.
The Missile Tank is a Harkonnen siege vehicle. It costs 900 credits and has 260 hit points. You need Heavy Factory, upgraded once; IX Research Centre. Tech level 6. You buy it from the Starport at a changing CHOAM price.
The Devastator is a Harkonnen combat vehicle. It costs 1050 credits and has 750 hit points. You need Heavy Factory; IX Research Centre. Tech level 7.
The Heavy Harvester is a Harkonnen vehicle. It costs 1600 credits and has 950 hit points. You need Heavy Factory, upgraded twice. Tech level 7. It harvests the field and unloads at a refinery. You buy it from the Starport at a changing CHOAM price.
Aircraft
The Carryall is a Harkonnen support aircraft. It costs 800 credits and has 400 hit points. You need High Tech Factory. Tech level 5. You buy it from the Starport at a changing CHOAM price.
The Heavy Carryall is a Harkonnen support aircraft. It costs 1100 credits and has 650 hit points. You need High Tech Factory, upgraded once. Tech level 7. You buy it from the Starport at a changing CHOAM price.
The Assault Ornithopter is a Harkonnen combat aircraft. It costs 950 credits and has 220 hit points. You need High Tech Factory, upgraded twice. Tech level 8. It returns to an airfield after 4 shots.
Buildings
The Concrete Slab is a building for Harkonnen. It costs 20 credits. Lay this slab before you build, or the structure starts at half health.
The Barracks is a building for Harkonnen. It costs 300 credits. It uses 20 power. You need Windtrap. You can upgrade it once for 300 credits each time. It trains infantry.
The Windtrap is a building for Harkonnen. It costs 300 credits. It generates 100 power.
The Spice Refinery is a building for Harkonnen. It costs 1500 credits. It uses 30 power. You need Windtrap. Harvesters unload here. It stores 2000 credits.
The Spice Silo is a building for Harkonnen. It costs 150 credits. It uses 5 power. You need Spice Refinery. Tech level 2. It stores 6000 credits.
The Light Factory is a building for Harkonnen. It costs 500 credits. It uses 20 power. You need Spice Refinery. Tech level 2. You can upgrade it once for 400 credits each time. It trains vehicle.
The Advanced Windtrap is a building for Harkonnen. It costs 600 credits. It generates 200 power. You need Windtrap; Construction Yard, upgraded once. Tech level 3.
The Outpost is a building for Harkonnen. It costs 750 credits. It uses 30 power. You need Barracks. Tech level 3.
The Heavy Factory is a building for Harkonnen. It costs 1000 credits. It uses 35 power. You need Light Factory. Tech level 3. You can upgrade it twice for 800 credits each time. It trains vehicle.
The Repair Pad is a building for Harkonnen. It costs 800 credits. It uses 20 power. You need Heavy Factory; Construction Yard, upgraded twice. Tech level 5. Damaged vehicles repair here.
The High Tech Factory is a building for Harkonnen. It costs 1150 credits. It uses 35 power. You need Heavy Factory; Outpost. Tech level 5. You can upgrade it twice for 1000 credits each time. It trains aircraft. Aircraft rearm here.
The IX Research Centre is a building for Harkonnen. It costs 1000 credits. It uses 40 power. You need Heavy Factory; Construction Yard, upgraded three times. Tech level 6.
The Starport is a building for Harkonnen. It costs 1500 credits. It uses 50 power. You need Heavy Factory; Construction Yard, upgraded twice. Tech level 6. It trains starport.
The Palace is a building for Harkonnen. It costs 1600 credits. It uses 50 power. You need IX Research Centre; Construction Yard, upgraded three times. Tech level 8. You can upgrade it once for 1200 credits each time.
The Drop Platform is a building for Harkonnen. It costs 2500 credits. It uses 80 power. You need Palace, upgraded once; High Tech Factory. Tech level 10.
The Construction Yard is a building for Harkonnen. It costs 2000 credits. It generates 20 power. Tech level 99. You can upgrade it three times for 1000 credits each time. This is your construction yard. Protect it.
The Wall is a defence for Harkonnen. It costs 50 credits. You need Barracks. A wall section.
The Gun Turret is a defence for Harkonnen. It costs 550 credits. It uses 10 power. You need Barracks. Tech level 2.
The Rocket Turret is a defence for Harkonnen. It costs 750 credits. It uses 20 power. You need Outpost; Construction Yard, upgraded once. Tech level 4.
All units · All upgrades · Controls
Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.