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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Soviets in Red Alert Style

The Soviets grind. Heavy tanks, Tesla coils, dogs and numbers. The Iron Curtain saves a push. The Missile Silo ends a base. Upgrade the War Factory on the way to Mammoths. The Airfield sends Badger paratroopers.

Start with an MCV, three Conscripts and an Attack Dog. Keep Tesla coils powered. A second War Factory doubles the tank line.

Independent replication of Red Alert skirmish gameplay on the Fusion Engine. Values approximate the classic and are tuned over time.

Upgrade progression

Construction Yard

Upgrade the Construction Yard from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Advanced Power Plant, Tesla Coil.

War Factory

Upgrade the War Factory from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Mammoth Tank.

Soviet Tech Center

Upgrade the Soviet Tech Center from the base tab. Each upgrade costs 1200 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Tesla Storm Array, Iron Curtain, Missile Silo.

Superweapons

  • The Paratroopers is fired from the Airfield. It drops Rifle Infantry, Flamethrower on the target. Charging pauses if you are low on power.

  • The Tesla Storm is fired from the Tesla Storm Array. It is a storm over the target. Charging pauses if you are low on power.

  • The Iron Curtain is fired from the Iron Curtain. It makes vehicles and buildings invulnerable; infantry do not survive it. Charging pauses if you are low on power.

  • The Nuclear Missile is fired from the Missile Silo. It is a missile strike. Charging pauses if you are low on power.

Units

Infantry

  • The Rifle Infantry is a Soviet combat infantry. It costs 100 credits and has 50 hit points. You need Soviet Barracks.

  • The Attack Dog is a Soviet scout infantry. It costs 200 credits and has 30 hit points. You need Soviet Barracks.

  • The Grenadier is a Soviet combat infantry. It costs 160 credits and has 50 hit points. You need Soviet Barracks. Tech level 2.

  • The Rocket Soldier is a Soviet anti-air infantry. It costs 300 credits and has 45 hit points. You need Allied Barracks or Soviet Barracks. Tech level 3.

  • The Engineer is a Soviet support infantry. It costs 500 credits and has 25 hit points. You need Allied Barracks or Soviet Barracks. Tech level 3. It captures an enemy building or repairs one of yours, and is used up.

  • The Flamethrower is a Soviet combat infantry. It costs 200 credits and has 70 hit points. You need Soviet Barracks. Tech level 4.

Vehicle

  • The Supply Truck is a Soviet support vehicle. It costs 500 credits and has 150 hit points. You need War Factory. Tech level 2.

  • The Ore Truck is a Soviet vehicle. It costs 1400 credits and has 600 hit points. You need War Factory. Tech level 2. It harvests the field and unloads at a refinery.

  • The APC is a Soviet support vehicle. It costs 850 credits and has 200 hit points. You need War Factory. Tech level 4. It carries 5 infantry.

  • The Heavy Tank is a Soviet combat vehicle. It costs 950 credits and has 450 hit points. You need War Factory. Tech level 5.

  • The V2 Rocket Launcher is a Soviet siege vehicle. It costs 700 credits and has 150 hit points. You need War Factory. Tech level 6.

  • The Mobile Construction Vehicle is a Soviet vehicle. It costs 2500 credits and has 600 hit points. You need War Factory; Radar Dome. Tech level 6. It deploys into a Construction Yard.

  • The Minelayer is a Soviet support vehicle. It costs 800 credits and has 200 hit points. You need War Factory; Service Depot. Tech level 7.

  • The Mammoth Tank is a Soviet combat vehicle. It costs 1700 credits and has 600 hit points. You need War Factory, upgraded once; Soviet Tech Center. Tech level 9.

Aircraft

  • The Yak is a Soviet combat aircraft. It costs 800 credits and has 110 hit points. You need Airfield. Tech level 6. It returns to an airfield after 8 shots.

  • The Badger Bomber is a Soviet siege aircraft. It costs 1400 credits and has 150 hit points. You need Airfield or Allied Airbase. Tech level 6. It returns to an airfield after 1 shots.

  • The Chinook is a Soviet support aircraft. It costs 1200 credits and has 90 hit points. You need Helipad or Allied Airbase. Tech level 7. It carries 5 infantry.

  • The Hind is a Soviet combat aircraft. It costs 1200 credits and has 125 hit points. You need Helipad. Tech level 7. It returns to an airfield after 8 shots.

  • The MiG is a Soviet siege aircraft. It costs 1200 credits and has 110 hit points. You need Airfield; Soviet Tech Center. Tech level 8. It returns to an airfield after 2 shots.

Naval

  • The Transport is a Soviet support naval. It costs 700 credits and has 400 hit points. You need Naval Shipyard or Submarine Pen. Tech level 3. It carries 5 passenger slots.

  • The Submarine is a Soviet combat naval. It costs 950 credits and has 350 hit points. You need Submarine Pen. Tech level 5. It can hide in plain sight.

Buildings

  • The Power Plant is a building for Soviets. It costs 300 credits. It generates 100 power.

  • The Soviet Barracks is a building for Soviets. It costs 400 credits. It uses 20 power. You need Power Plant. It trains infantry.

  • The Ore Refinery is a building for Soviets. It costs 2000 credits. It uses 30 power. You need Power Plant. Harvesters unload here. It stores 1000 credits.

  • The Ore Silo is a building for Soviets. It costs 150 credits. It uses 10 power. You need Ore Refinery. Tech level 2. It stores 6000 credits.

  • The War Factory is a building for Soviets. It costs 2000 credits. It uses 30 power. You need Ore Refinery. Tech level 2. You can upgrade it once for 1000 credits each time. It trains vehicle.

  • The Submarine Pen is a building for Soviets. It costs 650 credits. It uses 20 power. You need Ore Refinery. Tech level 3. It trains naval. Build it on water.

  • The Advanced Power Plant is a building for Soviets. It costs 500 credits. It generates 200 power. You need Power Plant; Construction Yard, upgraded once. Tech level 4.

  • The Radar Dome is a building for Soviets. It costs 1000 credits. It uses 40 power. You need Ore Refinery. Tech level 4.

  • The Service Depot is a building for Soviets. It costs 1200 credits. It uses 30 power. You need War Factory. Tech level 5. Damaged vehicles repair here.

  • The Airfield is a building for Soviets. It costs 600 credits. It uses 30 power. You need Radar Dome. Tech level 6. It trains aircraft. Aircraft rearm here.

  • The Helipad is a building for Soviets. It costs 1500 credits. It uses 10 power. You need Radar Dome. Tech level 7. It trains aircraft. Aircraft rearm here.

  • The Soviet Tech Center is a building for Soviets. It costs 1500 credits. It uses 100 power. You need Radar Dome; War Factory. Tech level 8. You can upgrade it once for 1200 credits each time.

  • The Missile Silo is a building for Soviets. It costs 2500 credits. It uses 150 power. You need Soviet Tech Center, upgraded once. Tech level 10.

  • The Iron Curtain is a building for Soviets. It costs 2800 credits. It uses 200 power. You need Soviet Tech Center, upgraded once. Tech level 10.

  • The Tesla Storm Array is a building for Soviets. It costs 3000 credits. It uses 200 power. You need Soviet Tech Center, upgraded once. Tech level 10.

  • The Construction Yard is a building for Soviets. It costs 2500 credits. Tech level 99. You can upgrade it once for 1500 credits each time. This is your construction yard. Protect it.

  • The Sandbag Wall is a defence for Soviets. It costs 50 credits. A wall section.

  • The Pillbox is a defence for Soviets. It costs 400 credits. You need Allied Barracks or Soviet Barracks. Tech level 2.

  • The Concrete Wall is a defence for Soviets. It costs 100 credits. You need Allied Barracks or Soviet Barracks. Tech level 4. A wall section.

  • The Flame Tower is a defence for Soviets. It costs 600 credits. It uses 20 power. You need Soviet Barracks. Tech level 4.

  • The Turret is a defence for Soviets. It costs 600 credits. It uses 20 power. You need Ore Refinery. Tech level 4.

  • The SAM Site is a defence for Soviets. It costs 750 credits. It uses 20 power. You need Radar Dome. Tech level 5.

  • The Tesla Coil is a defence for Soviets. It costs 1500 credits. It uses 150 power. You need Soviet Barracks; Radar Dome; Construction Yard, upgraded once. Tech level 8.

All units · All upgrades · Controls

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.