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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Project Comrade controls

Mouse and keyboard

Left click selects. Left click also orders move, attack or harvest. Right click deselects or cancels. Drag a box to select many units. Shift plus click or drag adds or removes. Double-click selects every unit of that type on screen.

Ctrl plus click force-fires at any target or the ground. Alt plus click force-moves. Ctrl plus 1 to 9 creates a team. 1 to 9 selects that team; press twice to centre on it. Shift plus 1 to 9 adds a team to the selection. Alt plus 1 to 9 adds the selection to a team.

T selects the same type (twice: the whole map). P selects all combat units. G guard. X scatter. S stop. D deploy. A attack-move. H jumps home. Space jumps to the last alert. Esc cancels. F1 opens this help. F2 opens the tech tree. M mutes.

Click a selected MCV to deploy it. The mouse wheel zooms. Arrow keys and the screen edge scroll the map.

Special orders

An Engineer on a building captures an enemy structure or repairs one of yours. A Spy infiltrates. Park a damaged vehicle on a repair pad. Aircraft rearm at an airfield. Units on your transport board it; D unloads.

D also digs in G.I.s, sets up Desolators and starts Thumpers. The Chronosphere is two steps: pick the area, then the destination.

Touch

Tap to select. Tap again to order move, attack or harvest. Drag to move the map. Pinch to zoom. Hold then drag to box-select. Hold or double-tap a unit to select all of that type on screen. Two-finger tap deselects. Buildings: tap a ready item in the drawer, tap the map to place the outline, tap the outline to build.

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.