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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Games available in Project Comrade

Classic C&C

Tiberian Dawn on the original engine. GDI versus the Brotherhood of Nod.

Lobby presence. Each commander fights the built-in enemy.

Tiberian Dawn Style

GDI versus Nod on the Fusion Engine: the same four battlefields as the original-engine slice, with synchronized multiplayer.

Synchronized lockstep with optional AI.

Red Alert Style

Allies versus Soviets on the Fusion Engine: ore and gems, navies, the Chronosphere and the Iron Curtain.

Synchronized lockstep with optional AI.

Dune Style

Spice, sandworms and three Great Houses. Replicated on the Fusion Engine.

Synchronized lockstep with optional AI.

Red Alert 2 Style

Allies versus Soviets in isometric 3/4 view. Replicated on the Fusion Engine.

Synchronized lockstep with optional AI.

Fusion: Leviathan Isles

Red Alert 2 armies on a worm-infested archipelago: thin ore at home, riches on the central island, sandworms in the sea.

Synchronized lockstep with optional AI.

Fusion: Star Wars Conquer

Light versus Dark: Rebels and Republic against Empire and Separatists. Tibanna, walkers, starfighters and a wet navy.

Synchronized lockstep with optional AI.

Fusion: Irregular Warfare

Asymmetric conflict, played straight. Three invented irregular forces with very different budgets against a conventional intervention force: numbers and concealment against armour, air and a precision strike.

Synchronized lockstep with optional AI.

Fusion: Holdouts

Dark humour on the same asymmetric bones. Preppers, a residents’ association, a harbour racket and a private security firm, all convinced the coast is theirs.

Synchronized lockstep with optional AI.

Custom Mashup

Gold only. Pick the battlefield, then whose buildings, soldiers, vehicles, air and sea forces you field — every commander chooses their own combination, from every pack on the platform.

Synchronized lockstep with optional AI.

Classic Red Alert

Red Alert on the original engine, with freeware content and authored battlefields. Each commander fights the built-in enemy.

Lobby presence. Each commander fights the built-in enemy.

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.