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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Dune Style on the Fusion Engine

Dune Style is House Atreides, Harkonnen and Ordos. You may only build on rock. Concrete slabs keep new buildings at full health. Spice blooms seed new fields. Sandworms hunt open sand. The Starport sells units at a changing CHOAM price. Units can earn veteran and elite ranks.

The Construction Yard upgrades three times. Barracks, Light Factory, Heavy Factory, High Tech Factory and Palace each unlock a rung of the house. Every house has a Palace power and a second power after the Palace upgrade.

Starting credits: low 3000, standard 7000, high 12000. A second factory of the same kind doubles that queue's build rate. Low power halves production.

Independent replication of Dune 2000 gameplay. Values approximate the classic and are tuned over time.

Sides

Battlefields

  • Arrakis Basin — Two rock plateaus across an open spice basin. Watch the deep sand. Up to 2 players.

  • Shield Wall — A cliff wall splits the desert. One pass in the middle, rich spice on both flanks. Up to 2 players.

  • Four Sietches — Four rock sietches around a great central spice sea. Free-for-all on a large map. Up to 4 players.

  • Deep Desert — Open dunes with four isolated plateaus and a wormy middle. Long harvester runs: Carryalls pay. Up to 4 players.

  • Carthag Pass — A long cliff wall with two passes. Rich spice on your side, richer in the middle. Up to 2 players.

How to play · Controls

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.