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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Red Alert 2 Style on the Fusion Engine

Red Alert 2 Style is isometric. You pick a country, not only a side. Nine countries sit on two sides. Each country brings one national special. Ore regrows. Chrono Miners teleport. Units earn veteran and elite ranks.

Upgrade the Construction Yard, the War Factory and the Battle Lab. Labs also unlock ore purifiers, spy satellites, industrial plants, cloning vats and psychic sensors. Superweapons are balanced by class with the other Fusion packs.

Starting credits: low 5000, standard 10000, high 20000. A second factory of the same kind doubles that queue's build rate. Low power halves production.

Independent replication of Red Alert 2 skirmish gameplay. Values approximate the classic and are tuned over time.

Sides

Battlefields

  • Temperate Valley — Wooded valley split by a river with two fords. Gems in the centre. Up to 2 players.

  • Lake Divide — A great lake with land bridges north and south. Hold the bridges, hold the map. Up to 2 players.

  • Four Corners — Four bases joined by roads, one rich gem field in the middle. Free-for-all on a large map. Up to 4 players.

  • Four Isles — Four island bases in open sea and a gem islet in the middle. Win with ships, aircraft and amphibious troops. Up to 4 players.

  • Desert Crossing — Two oasis bases across open desert, split by a canyon with three crossings. Up to 2 players.

  • Cold Strait — Two coasts across a wide strait, joined by one causeway. Build a navy or hold the bridge. Up to 2 players.

How to play · Controls

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.