GAME GUIDE
Tiberian Dawn Style on the Fusion Engine
Tiberian Dawn Style is GDI versus Nod on the Comrade Fusion Engine. The two-player battlefields match the Classic C&C maps cell for cell. You also get Fusion-only maps. Multiplayer is lockstep. You may add up to three AI opponents.
Tiberium spreads. Upgrade the Construction Yard, then the Weapons Factory (GDI) or Airstrip (Nod). Superweapons are the Ion Cannon, Dropship reinforcements, Satellite Sweep, nuclear strike, Chemical Missile and Stealth Field.
Starting credits: low 3000, standard 6000, high 12000. A second factory of the same kind doubles that queue's build rate. Low power halves production.
Independent replication of Tiberian Dawn skirmish gameplay on the Fusion Engine. The two-player battlefields match the original-engine scenarios cell for cell; unit values approximate the classic and are tuned over time.
Sides
Battlefields
Tiberium Crossing — The classic foundation. Twin bases, a contested central Tiberium field. Up to 2 players.
Canyon Clash — Bases pressed into opposite corners with rich flanking Tiberium. Up to 2 players.
Tiberium Isles — A winter theatre with scattered Tiberium pockets across broken ground. Up to 2 players.
Desert Standoff — A wide desert expanse. Long sightlines reward armour and early expansion. Up to 2 players.
Tiberium Gardens — Four bases around a great Tiberium garden, with wooded ridges between them. Up to 4 players.
River Crossing — A river splits the valley with two fords. Gunboats patrol the water. Up to 2 players.
Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.