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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

GDI in Tiberian Dawn Style

GDI wins with armour and firepower. Expand to Tiberium, put a second Weapons Factory down, and upgrade it before you roll Mammoths. The Ion Cannon and Dropship Bay close games. Keep power up or the Advanced Guard Towers go dark.

Start with an MCV, three Minigunners and a Hum-vee. Open the tech tree with F2 to see what the Construction Yard and Weapons Factory upgrades unlock.

Independent replication of Tiberian Dawn skirmish gameplay on the Fusion Engine. The two-player battlefields match the original-engine scenarios cell for cell; unit values approximate the classic and are tuned over time.

Upgrade progression

Construction Yard

Upgrade the Construction Yard from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Advanced Power Plant, Advanced Guard Tower.

Weapons Factory

Upgrade the Weapons Factory from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Mammoth Tank, Dropship Bay.

Advanced Communications Center

Upgrade the Advanced Communications Center from the base tab. Each upgrade costs 1200 credits, and this building can be upgraded once. After you upgrade it once, you can reach: GDI Uplink Center.

Superweapons

  • The Ion Cannon is fired from the Advanced Communications Center. It is an ion beam from orbit. Charging pauses if you are low on power.

  • The Airborne Reinforcements is fired from the Dropship Bay. It delivers Medium Tank, Rocket Soldier at your base. Charging pauses if you are low on power.

  • The Satellite Sweep is fired from the GDI Uplink Center. It reveals the target area. Charging pauses if you are low on power.

Units

Infantry

  • The Minigunner is a GDI combat infantry. It costs 100 credits and has 50 hit points. You need Barracks or Hand of Nod.

  • The Grenadier is a GDI combat infantry. It costs 160 credits and has 50 hit points. You need Barracks. Tech level 2.

  • The Rocket Soldier is a GDI anti-air infantry. It costs 300 credits and has 45 hit points. You need Barracks or Hand of Nod. Tech level 3.

  • The Engineer is a GDI support infantry. It costs 500 credits and has 25 hit points. You need Barracks or Hand of Nod. Tech level 3. It captures an enemy building or repairs one of yours, and is used up.

  • The Commando is a GDI combat infantry. It costs 1000 credits and has 80 hit points. You need Barracks or Hand of Nod; Advanced Communications Center or Temple of Nod. Tech level 8.

Vehicle

  • The Hum-vee is a GDI scout vehicle. It costs 400 credits and has 150 hit points. You need Weapons Factory. Tech level 2.

  • The Harvester is a GDI vehicle. It costs 1400 credits and has 600 hit points. You need Weapons Factory or Airstrip. Tech level 2. It harvests the field and unloads at a refinery.

  • The APC is a GDI support vehicle. It costs 700 credits and has 200 hit points. You need Weapons Factory. Tech level 4. It carries 5 infantry.

  • The Medium Tank is a GDI combat vehicle. It costs 800 credits and has 400 hit points. You need Weapons Factory. Tech level 5.

  • The Rocket Launcher is a GDI siege vehicle. It costs 800 credits and has 150 hit points. You need Weapons Factory; Communications Center. Tech level 6.

  • The Mobile Construction Vehicle is a GDI vehicle. It costs 5000 credits and has 600 hit points. You need Weapons Factory or Airstrip; Communications Center. Tech level 6. It deploys into a Construction Yard.

  • The Mammoth Tank is a GDI combat vehicle. It costs 1500 credits and has 600 hit points. You need Weapons Factory, upgraded once; Advanced Communications Center. Tech level 9.

Aircraft

  • The Orca is a GDI combat aircraft. It costs 1200 credits and has 125 hit points. You need Helipad. Tech level 7. It returns to an airfield after 3 shots.

  • The Transport Helicopter is a GDI support aircraft. It costs 1500 credits and has 90 hit points. You need Helipad. Tech level 7. It carries 5 infantry.

Naval

  • The Gunboat is a GDI siege naval. It costs 500 credits and has 400 hit points. You need Shipyard. Tech level 5.

Buildings

  • The Barracks is a building for GDI. It costs 300 credits. It uses 20 power. You need Power Plant. It trains infantry.

  • The Power Plant is a building for GDI. It costs 300 credits. It generates 100 power.

  • The Tiberium Refinery is a building for GDI. It costs 2000 credits. It uses 40 power. You need Power Plant. Harvesters unload here. It stores 1000 credits.

  • The Tiberium Silo is a building for GDI. It costs 150 credits. It uses 10 power. You need Tiberium Refinery. Tech level 2. It stores 6000 credits.

  • The Weapons Factory is a building for GDI. It costs 2000 credits. It uses 30 power. You need Tiberium Refinery. Tech level 2. You can upgrade it once for 1000 credits each time. It trains vehicle.

  • The Advanced Power Plant is a building for GDI. It costs 700 credits. It generates 200 power. You need Power Plant; Construction Yard, upgraded once. Tech level 4.

  • The Communications Center is a building for GDI. It costs 1000 credits. It uses 40 power. You need Tiberium Refinery. Tech level 4.

  • The Shipyard is a building for GDI. It costs 1000 credits. It uses 20 power. You need Tiberium Refinery. Tech level 5. It trains naval. Build it on water.

  • The Repair Facility is a building for GDI. It costs 1200 credits. It uses 30 power. You need Weapons Factory or Airstrip. Tech level 5. Damaged vehicles repair here.

  • The Helipad is a building for GDI. It costs 1500 credits. It uses 10 power. You need Communications Center. Tech level 7. It trains aircraft. Aircraft rearm here.

  • The Dropship Bay is a building for GDI. It costs 2500 credits. It uses 50 power. You need Weapons Factory, upgraded once; Advanced Communications Center. Tech level 9.

  • The Advanced Communications Center is a building for GDI. It costs 2800 credits. It uses 200 power. You need Communications Center; Weapons Factory. Tech level 9. You can upgrade it once for 1200 credits each time.

  • The Construction Yard is a building for GDI. It costs 5000 credits. Tech level 99. You can upgrade it once for 1500 credits each time. This is your construction yard. Protect it.

  • The Sandbag Wall is a defence for GDI. It costs 50 credits. A wall section.

  • The Guard Tower is a defence for GDI. It costs 500 credits. It uses 10 power. You need Barracks or Hand of Nod. Tech level 2.

  • The Concrete Wall is a defence for GDI. It costs 100 credits. You need Barracks or Hand of Nod. Tech level 4. A wall section.

  • The Advanced Guard Tower is a defence for GDI. It costs 1000 credits. It uses 20 power. You need Communications Center; Construction Yard, upgraded once. Tech level 6.

All units · All upgrades · Controls

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.