GAME GUIDE
Red Alert Style on the Fusion Engine
Red Alert Style is Allies versus Soviets on land, sea and air. Ore and gems fund the war. Navies matter on water maps. Building upgrades unlock artillery, gap generators, Mammoths and the late powers.
Allied late game: Chronosphere, GPS, Weather Control. Soviet late game: Iron Curtain, nuclear missile, Tesla storm. Each side has its own air facility and paratroopers.
Starting credits: low 3000, standard 6000, high 12000. A second factory of the same kind doubles that queue's build rate. Low power halves production.
Independent replication of Red Alert skirmish gameplay on the Fusion Engine. Values approximate the classic and are tuned over time.
Sides
Battlefields
Ore Rift — Twin bases either side of a wooded rift, with the richest ore in the middle. Up to 2 players.
North Sea Landing — A cold channel between two shores. Destroyers and transports decide it. Up to 2 players.
Bridgehead — A river with two bridges. Hold a crossing or come by water. Up to 2 players.
Four Corners — Four bases, a lake in the middle and gems on every shore. Up to 4 players.
Winter Pass — Snow country split by a cliff wall with one pass. Tesla coils love it. Up to 2 players.
Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.