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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Allies in Red Alert 2 Style

The Allied nations share one arsenal and each country adds one special. America drops paratroopers from Airforce Command HQ. Britain trains the Sniper. France builds the Grand Cannon. Germany builds the Tank Destroyer. Korea flies the Black Eagle.

Chrono Miners teleport home with ore. Prism Towers and Prism Tanks reward good power. Upgrade the War Factory and Battle Lab. The Chronosphere, Weather Control Device and Prism Array are the late Allied powers.

Independent replication of Red Alert 2 skirmish gameplay. Values approximate the classic and are tuned over time.

Upgrade progression

Construction Yard

Upgrade the Construction Yard from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Advanced Power Plant, Prism Tower.

Allied War Factory

Upgrade the Allied War Factory from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Mirage Tank, Prism Tank.

Allied Battle Lab

Upgrade the Allied Battle Lab from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Chronosphere, Weather Control Device, Prism Array.

Superweapons

  • The Chronosphere is fired from the Chronosphere. Pick the area, then the destination. Charging pauses if you are low on power.

  • The Lightning Storm is fired from the Weather Control Device. It is a storm over the target. Charging pauses if you are low on power.

  • The Prism Strike is fired from the Prism Array. It is an ion beam from orbit. Charging pauses if you are low on power.

Units

Infantry

  • The Attack Dog is an Allied scout infantry. It costs 200 credits and has 100 hit points. You need Allied Barracks or Soviet Barracks.

  • The G.I. is an Allied combat infantry. It costs 200 credits and has 125 hit points. You need Allied Barracks.

  • The Engineer is an Allied support infantry. It costs 500 credits and has 75 hit points. You need Allied Barracks or Soviet Barracks. Tech level 2. It captures an enemy building or repairs one of yours, and is used up.

  • The Sniper is an Allied combat infantry. It costs 600 credits and has 125 hit points. You need Allied Barracks. Tech level 3.

  • The Rocketeer is an Allied anti-air infantry. It costs 600 credits and has 125 hit points. You need Allied Barracks; Airforce Command HQ. Tech level 4.

  • The Spy is an Allied support infantry. It costs 1000 credits and has 100 hit points. You need Allied Barracks; Airforce Command HQ. Tech level 5. It infiltrates an enemy building. It can hide in plain sight.

  • The Navy SEAL is an Allied combat infantry. It costs 1000 credits and has 150 hit points. You need Allied Barracks; Allied Naval Shipyard; Allied Battle Lab. Tech level 8.

  • The Tanya is an Allied combat infantry. It costs 1000 credits and has 150 hit points. You need Allied Barracks; Allied Battle Lab. Tech level 8.

  • The Chrono Legionnaire is an Allied combat infantry. It costs 1500 credits and has 125 hit points. You need Allied Barracks; Allied Battle Lab. Tech level 8.

Vehicle

  • The Grizzly Battle Tank is an Allied combat vehicle. It costs 700 credits and has 300 hit points. You need Allied War Factory. Tech level 2.

  • The Chrono Miner is an Allied vehicle. It costs 1400 credits and has 800 hit points. You need Allied War Factory; Ore Refinery. Tech level 2. It harvests the field and teleports home to unload.

  • The IFV is an Allied anti-air vehicle. It costs 600 credits and has 200 hit points. You need Allied War Factory. Tech level 3.

  • The Tank Destroyer is an Allied combat vehicle. It costs 900 credits and has 400 hit points. You need Allied War Factory. Tech level 3.

  • The MCV is an Allied vehicle. It costs 3000 credits and has 1000 hit points. You need Allied War Factory or Soviet War Factory. Tech level 5. It deploys into a Construction Yard.

  • The Mirage Tank is an Allied combat vehicle. It costs 1000 credits and has 200 hit points. You need Allied War Factory, upgraded once; Allied Battle Lab. Tech level 7. It can hide in plain sight.

  • The Prism Tank is an Allied siege vehicle. It costs 1200 credits and has 150 hit points. You need Allied War Factory, upgraded once; Allied Battle Lab. Tech level 7.

Aircraft

  • The Night Hawk Transport is an Allied support aircraft. It costs 1000 credits and has 175 hit points. You need Airforce Command HQ. Tech level 4. It carries 5 infantry.

  • The Black Eagle is an Allied combat aircraft. It costs 1200 credits and has 200 hit points. You need Airforce Command HQ. Tech level 4. It returns to an airfield after 2 shots.

  • The Harrier is an Allied combat aircraft. It costs 1200 credits and has 150 hit points. You need Airforce Command HQ. Tech level 4. It returns to an airfield after 2 shots.

Naval

  • The Amphibious Transport is an Allied support naval. It costs 900 credits and has 300 hit points. You need Allied Naval Shipyard or Soviet Naval Shipyard. Tech level 4. It carries 12 passenger slots.

  • The Destroyer is an Allied combat naval. It costs 1000 credits and has 600 hit points. You need Allied Naval Shipyard. Tech level 4.

  • The Aegis Cruiser is an Allied anti-air naval. It costs 1200 credits and has 800 hit points. You need Allied Naval Shipyard; Airforce Command HQ. Tech level 5.

  • The Dolphin is an Allied combat naval. It costs 500 credits and has 200 hit points. You need Allied Naval Shipyard; Allied Battle Lab. Tech level 6.

  • The Aircraft Carrier is an Allied siege naval. It costs 2000 credits and has 900 hit points. You need Allied Naval Shipyard; Allied Battle Lab. Tech level 8.

Buildings

  • The Allied Barracks is a building for Allies. It costs 500 credits. It uses 10 power. You need Power Plant. It trains infantry.

  • The Power Plant is a building for Allies. It costs 600 credits. It generates 200 power.

  • The Ore Refinery is a building for Allies. It costs 2000 credits. It uses 50 power. You need Power Plant. Harvesters unload here.

  • The Ore Silo is a building for Allies. It costs 150 credits. It uses 10 power. You need Ore Refinery. Tech level 2. It stores 6000 credits.

  • The Allied War Factory is a building for Allies. It costs 2000 credits. It uses 25 power. You need Ore Refinery; Allied Barracks. Tech level 2. You can upgrade it once for 1000 credits each time. It trains vehicle.

  • The Airforce Command HQ is a building for Allies. It costs 1000 credits. It uses 50 power. You need Ore Refinery. Tech level 3. It trains aircraft. Aircraft rearm here.

  • The Allied Naval Shipyard is a building for Allies. It costs 1000 credits. It uses 20 power. You need Ore Refinery; Allied Barracks. Tech level 3. It trains naval. Damaged vehicles repair here. Build it on water.

  • The Service Depot is a building for Allies. It costs 800 credits. It uses 25 power. You need Allied War Factory. Tech level 4. Damaged vehicles repair here.

  • The Advanced Power Plant is a building for Allies. It costs 1000 credits. It generates 400 power. You need Power Plant; Construction Yard, upgraded once. Tech level 4.

  • The Gap Generator is a building for Allies. It costs 1000 credits. It uses 100 power. You need Airforce Command HQ. Tech level 6. It hides the area from the enemy while it has power.

  • The Allied Battle Lab is a building for Allies. It costs 2000 credits. It uses 100 power. You need Allied War Factory; Airforce Command HQ. Tech level 6. You can upgrade it once for 1500 credits each time.

  • The Spy Satellite Uplink is a building for Allies. It costs 1500 credits. It uses 100 power. You need Allied Battle Lab. Tech level 7. It reveals the map.

  • The Ore Purifier is a building for Allies. It costs 2500 credits. It uses 200 power. You need Allied Battle Lab. Tech level 7. Harvester loads are worth 25% more.

  • The Construction Yard is a building for Allies. It costs 3000 credits. Tech level 99. You can upgrade it once for 1500 credits each time. This is your construction yard. Protect it.

  • The Allied Wall is a defence for Allies. It costs 100 credits. You need Allied Barracks. A wall section.

  • The Pillbox is a defence for Allies. It costs 500 credits. You need Allied Barracks. Tech level 2.

  • The Patriot Missile System is a defence for Allies. It costs 1000 credits. It uses 50 power. You need Allied Barracks. Tech level 3.

  • The Prism Tower is a defence for Allies. It costs 1500 credits. It uses 75 power. You need Airforce Command HQ; Construction Yard, upgraded once. Tech level 5.

  • The Grand Cannon is a defence for Allies. It costs 2000 credits. It uses 100 power. You need Airforce Command HQ. Tech level 6.

  • The Chronosphere is a defence for Allies. It costs 2500 credits. It uses 200 power. You need Allied Battle Lab, upgraded once. Tech level 9.

  • The Prism Array is a defence for Allies. It costs 3500 credits. It uses 200 power. You need Allied Battle Lab, upgraded once. Tech level 10.

  • The Weather Control Device is a defence for Allies. It costs 5000 credits. It uses 200 power. You need Allied Battle Lab, upgraded once. Tech level 10.

Countries

America

Paratroopers from the Airforce Command HQ.

America adds: Paratroopers from the Airforce Command HQ.

Korea

The Black Eagle strike jet.

Korea adds: Black Eagle.

The Black Eagle is a Korea combat aircraft. It costs 1200 credits and has 200 hit points. You need Airforce Command HQ. Tech level 4. It returns to an airfield after 2 shots.

France

The Grand Cannon.

France adds: Grand Cannon.

The Grand Cannon is a defence for France. It costs 2000 credits. It uses 100 power. You need Airforce Command HQ. Tech level 6.

Germany

The Tank Destroyer.

Germany adds: Tank Destroyer.

The Tank Destroyer is a Germany combat vehicle. It costs 900 credits and has 400 hit points. You need Allied War Factory. Tech level 3.

Great Britain

The Sniper.

Great Britain adds: Sniper.

The Sniper is a Great Britain combat infantry. It costs 600 credits and has 125 hit points. You need Allied Barracks. Tech level 3.

All units · All upgrades · Controls

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.