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PROJECT COMRADEBROWSER RTS CLASSICS · TIBERIAN DAWN · RED ALERT · DUNE · RED ALERT 2

GAME GUIDE

Allies in Red Alert Style

The Allies are mobile and they own the water. Rangers and a navy hold the early map. Tanya and the Chronosphere decide the late game. Upgrade the War Factory so Allied artillery and the Mobile Gap Generator come online. The Weather Control Device is your storm.

Start with an MCV, three Rifle Infantry and a Ranger. Build an Allied Airbase for your own helicopters and paratroopers. Do not skip the navy on water maps.

Independent replication of Red Alert skirmish gameplay on the Fusion Engine. Values approximate the classic and are tuned over time.

Upgrade progression

Construction Yard

Upgrade the Construction Yard from the base tab. Each upgrade costs 1500 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Advanced Power Plant, Camo Pillbox.

War Factory

Upgrade the War Factory from the base tab. Each upgrade costs 1000 credits, and this building can be upgraded once. After you upgrade it once, you can reach: Artillery, Mobile Gap Generator.

Allied Tech Center

Upgrade the Allied Tech Center from the base tab. Each upgrade costs 1200 credits, and this building can be upgraded once. After you upgrade it once, you can reach: GPS Satellite Uplink, Weather Control Device, Chronosphere.

Superweapons

  • The Paratroopers is fired from the Allied Airbase. It drops Rifle Infantry, Rocket Soldier on the target. Charging pauses if you are low on power.

  • The GPS Sweep is fired from the GPS Satellite Uplink. It reveals the target area. Charging pauses if you are low on power.

  • The Lightning Storm is fired from the Weather Control Device. It is a storm over the target. Charging pauses if you are low on power.

  • The Chronoshift is fired from the Chronosphere. Pick the area, then the destination. Charging pauses if you are low on power.

Units

Infantry

  • The Rifle Infantry is an Allied combat infantry. It costs 100 credits and has 50 hit points. You need Allied Barracks.

  • The Rocket Soldier is an Allied anti-air infantry. It costs 300 credits and has 45 hit points. You need Allied Barracks or Soviet Barracks. Tech level 3.

  • The Engineer is an Allied support infantry. It costs 500 credits and has 25 hit points. You need Allied Barracks or Soviet Barracks. Tech level 3. It captures an enemy building or repairs one of yours, and is used up.

  • The Medic is an Allied support infantry. It costs 800 credits and has 40 hit points. You need Allied Barracks. Tech level 4.

  • The Spy is an Allied support infantry. It costs 500 credits and has 25 hit points. You need Allied Barracks; Radar Dome. Tech level 5. It infiltrates an enemy building. It can hide in plain sight.

  • The Thief is an Allied support infantry. It costs 500 credits and has 25 hit points. You need Allied Barracks; Radar Dome. Tech level 5. It infiltrates an enemy building. It can hide in plain sight.

  • The Tanya is an Allied combat infantry. It costs 1200 credits and has 100 hit points. You need Allied Barracks; Allied Tech Center. Tech level 8.

Vehicle

  • The Supply Truck is an Allied support vehicle. It costs 500 credits and has 150 hit points. You need War Factory. Tech level 2.

  • The Ranger is an Allied scout vehicle. It costs 600 credits and has 150 hit points. You need War Factory. Tech level 2.

  • The Ore Truck is an Allied vehicle. It costs 1400 credits and has 600 hit points. You need War Factory. Tech level 2. It harvests the field and unloads at a refinery.

  • The Light Tank is an Allied combat vehicle. It costs 700 credits and has 300 hit points. You need War Factory. Tech level 3.

  • The APC is an Allied support vehicle. It costs 850 credits and has 200 hit points. You need War Factory. Tech level 4. It carries 5 infantry.

  • The Medium Tank is an Allied combat vehicle. It costs 800 credits and has 400 hit points. You need War Factory. Tech level 5.

  • The Artillery is an Allied siege vehicle. It costs 600 credits and has 75 hit points. You need War Factory, upgraded once. Tech level 6.

  • The Mobile Construction Vehicle is an Allied vehicle. It costs 2500 credits and has 600 hit points. You need War Factory; Radar Dome. Tech level 6. It deploys into a Construction Yard.

  • The Minelayer is an Allied support vehicle. It costs 800 credits and has 200 hit points. You need War Factory; Service Depot. Tech level 7.

  • The Mobile Gap Generator is an Allied support vehicle. It costs 600 credits and has 200 hit points. You need War Factory, upgraded once; Gap Generator. Tech level 8.

Aircraft

  • The Badger Bomber is an Allied siege aircraft. It costs 1400 credits and has 150 hit points. You need Airfield or Allied Airbase. Tech level 6. It returns to an airfield after 1 shots.

  • The Chinook is an Allied support aircraft. It costs 1200 credits and has 90 hit points. You need Helipad or Allied Airbase. Tech level 7. It carries 5 infantry.

  • The Longbow is an Allied combat aircraft. It costs 1200 credits and has 125 hit points. You need Helipad or Allied Airbase. Tech level 7. It returns to an airfield after 6 shots.

Naval

  • The Transport is an Allied support naval. It costs 700 credits and has 400 hit points. You need Naval Shipyard or Submarine Pen. Tech level 3. It carries 5 passenger slots.

  • The Destroyer is an Allied combat naval. It costs 1000 credits and has 400 hit points. You need Naval Shipyard. Tech level 5.

  • The Cruiser is an Allied siege naval. It costs 2000 credits and has 700 hit points. You need Naval Shipyard; Allied Tech Center. Tech level 8.

Buildings

  • The Power Plant is a building for Allies. It costs 300 credits. It generates 100 power.

  • The Allied Barracks is a building for Allies. It costs 400 credits. It uses 20 power. You need Power Plant. It trains infantry.

  • The Ore Refinery is a building for Allies. It costs 2000 credits. It uses 30 power. You need Power Plant. Harvesters unload here. It stores 1000 credits.

  • The Ore Silo is a building for Allies. It costs 150 credits. It uses 10 power. You need Ore Refinery. Tech level 2. It stores 6000 credits.

  • The War Factory is a building for Allies. It costs 2000 credits. It uses 30 power. You need Ore Refinery. Tech level 2. You can upgrade it once for 1000 credits each time. It trains vehicle.

  • The Naval Shipyard is a building for Allies. It costs 650 credits. It uses 20 power. You need Ore Refinery. Tech level 3. It trains naval. Build it on water.

  • The Advanced Power Plant is a building for Allies. It costs 500 credits. It generates 200 power. You need Power Plant; Construction Yard, upgraded once. Tech level 4.

  • The Radar Dome is a building for Allies. It costs 1000 credits. It uses 40 power. You need Ore Refinery. Tech level 4.

  • The Service Depot is a building for Allies. It costs 1200 credits. It uses 30 power. You need War Factory. Tech level 5. Damaged vehicles repair here.

  • The Allied Airbase is a building for Allies. It costs 600 credits. It uses 30 power. You need Radar Dome. Tech level 6. It trains aircraft. Aircraft rearm here.

  • The Helipad is a building for Allies. It costs 1500 credits. It uses 10 power. You need Radar Dome. Tech level 7. It trains aircraft. Aircraft rearm here.

  • The Gap Generator is a building for Allies. It costs 500 credits. It uses 60 power. You need Allied Tech Center. Tech level 8. It hides the area from the enemy while it has power.

  • The Allied Tech Center is a building for Allies. It costs 1500 credits. It uses 100 power. You need Radar Dome; War Factory. Tech level 8. You can upgrade it once for 1200 credits each time.

  • The GPS Satellite Uplink is a building for Allies. It costs 2500 credits. It uses 100 power. You need Allied Tech Center, upgraded once. Tech level 10.

  • The Chronosphere is a building for Allies. It costs 2800 credits. It uses 200 power. You need Allied Tech Center, upgraded once. Tech level 10.

  • The Weather Control Device is a building for Allies. It costs 3500 credits. It uses 200 power. You need Allied Tech Center, upgraded once. Tech level 10.

  • The Construction Yard is a building for Allies. It costs 2500 credits. Tech level 99. You can upgrade it once for 1500 credits each time. This is your construction yard. Protect it.

  • The Sandbag Wall is a defence for Allies. It costs 50 credits. A wall section.

  • The Pillbox is a defence for Allies. It costs 400 credits. You need Allied Barracks or Soviet Barracks. Tech level 2.

  • The Concrete Wall is a defence for Allies. It costs 100 credits. You need Allied Barracks or Soviet Barracks. Tech level 4. A wall section.

  • The Turret is a defence for Allies. It costs 600 credits. It uses 20 power. You need Ore Refinery. Tech level 4.

  • The AA Gun is a defence for Allies. It costs 600 credits. It uses 40 power. You need Radar Dome. Tech level 5.

  • The Camo Pillbox is a defence for Allies. It costs 600 credits. You need Allied Barracks; Radar Dome; Construction Yard, upgraded once. Tech level 5.

All units · All upgrades · Controls

Project Comrade is an unofficial community project. It is not affiliated with Electronic Arts, Westwood Studios or any other rights holder. Trade marks belong to their owners and are used only to describe what a game style replicates. Fusion Engine values approximate the classics and are tuned over time.